29 January 2019
- Last edited 29 January 2019
I would make all parts a multi body part, then no need to define a contact (the contact is not working as it is). Assuming the gap/penetration is not too large (seems to be typically about 0.05 m as seen from the contact tool)
Insert a contact tool and you will see it is far open.
You can close it by adjusting the pinball region under the bonded contact settings (say make it 0.05 m), and that works. have in mind though that parts are far away still, so you might need to bring them closer in order not to get this warning (closed contact but large gap).
Also I would define the contacts manually, by selecting connected edges (not faces). You can show and hide bodies to pick the correct ones.